The Old Factory – Part Two (materials and modeling): a three-week project

This is part 2 of ‘The Old Factory’ project. I made eight Substance Designer materials that I’ll be able to tweak in the editor. In addition there was lots of modeling to do, involving different techniques.

The Old Factory Part II

This was really the first time that I tried a modular approach for the modeling. Lots of advantages. I now have multiple blocks of architecture that I can assemble in different ways in the engine.

Next week: the UVs, the texturing of all the models and the rendering. Lots of work once again. Hope I’ll make it! Thanks for watching it!

About the Author:

A true passion for every aspect of 3D Art. Active user on Polycount, ArtStation and YouTube. I love playing many video games genres. And I love painting, writing, traveling, and watching great YouTube channels, TV series and documentaries. Let's not forget talking with friends, colleagues and family.