Tag: digital painting

[TRAINING] Figures and Anatomy (drawings, paintings)

This is a selection of my work this week. It’s mainly based on the course Art Camp 1 week 8, by Noah Bradley. Very helpful. I also used the book : “Atlas of Human Anatomy for the Artist” by Stephen Rogers Peck. I recommend it if you do character art.

As an environment artist, I really think that studying figures is important. And vice versa, if you’re a character artist, study environments from time to time.

Figure painting is very challenging. You have to be very precise and subtle. A very good way to learn form, light, color.

The structure of my practice session on this topic goes like this, for a day:
– Warming up, gesture drawings (quick, 1-2 min each)
– Simple drawings of people you know or of strangers, in real life if possible
– Anatomy studies (hand and foot in priority)
– full-color master studies of figures
– Imaginative sketches (the most challenging?)

It was a tough week for me but I enjoyed it! Keep learning! Thanks for watching my dear subscribers and new visitors!

My first hero tree: final part: moss, leaves, painting, materials and rendering

Hello!
I’ve just finished this project. My first one entirely made in ZBrush. It was a very enjoyable experience, thanks to ZBrush, which offers a friendly way of working. It wasn’t too technical. It was intuitive. I’ve learned to use new tools: the curvetube brush, alphas, fibermesh, layers and subtools in a better way. Let’s not forget the materials, the lighting and the rendering potential of ZBrush.(matcaps / standard materials and lightcaps, etc.)

To finish, I wanted to try a render inside of Marmoset Toolbag. And it worked very well! I’ve learned to render the leaves, to use translucency and to apply a normal map on the leaves for better details.

Overall I’m very happy with this project. It was a good blend between technique and art.

Next week: Painting exercices with the book “Color and Light” by James Gurney. Yeah!

Thanks for watching!