• CoreFight1
  • With lights in the small corridor
  • CoreFight3
  • CoreFight4
  • CoreFight6


  • Task: I wanted to test myself on an original environment creation. So I designed these SF corridors. I wanted to give the feeling of a past fight. Intruders who wanted to take control of the main engine room and the fusion core.
  • Technology: 3DS MAX - Quixel DDO - Unreal Engine 4
  • Status: Finished

Main Features

  • Original level design
  • Interior environment
  • Big crate and gas tank to hide behind and fight