My first hero tree: final part: moss, leaves, painting, materials and rendering

Hello!
I’ve just finished this project. My first one entirely made in ZBrush. It was a very enjoyable experience, thanks to ZBrush, which offers a friendly way of working. It wasn’t too technical. It was intuitive. I’ve learned to use new tools: the curvetube brush, alphas, fibermesh, layers and subtools in a better way. Let’s not forget the materials, the lighting and the rendering potential of ZBrush.(matcaps / standard materials and lightcaps, etc.)

To finish, I wanted to try a render inside of Marmoset Toolbag. And it worked very well! I’ve learned to render the leaves, to use translucency and to apply a normal map on the leaves for better details.

Overall I’m very happy with this project. It was a good blend between technique and art.

Next week: Painting exercices with the book “Color and Light” by James Gurney. Yeah!

Thanks for watching!

 

About the Author:

A true passion for every aspect of 3D Art. Active user on Polycount, ArtStation and YouTube. I love playing many video games genres. And I love painting, writing, traveling, and watching great YouTube channels, TV series and documentaries. Let's not forget talking with friends, colleagues and family.