[Substance Designer] Hard Surface Techniques

A 21 minute video about my first experience with hard surface objects within Substance Designer. I tried to reproduce Andrew Hodgson’s “Production vs Concept” project, made using Maya. Andrew Hodgson Artstation profile and models:

[SUBSTANCE DESIGNER] Eroded Sea Cliff v2.0

It’s early October 2017 and I’d like to share with you a quick presentation of my latest Substance: a sea cliff. This is a more detailed video than the first one, as many of you have asked. I keep learning how to do proper video tutorials, it’s not easy but I guess I’m making progress 🙂 You guys will tell me.


A presentation about how I made this red painted wood planks texture. It’s not a complete coverage of the process, just the main steps. The final result can be seen on Artstation:

[SUBSTANCE DESIGNER] Nice Wood Flooring Texturing Process

A presentation about how I made this texture. It’s not a complete coverage of the process, just the main steps. The final result can be seen on Artstation:

[SUBSTANCE DESIGNER] Wood Planks pattern

This is an alternative approach to the sea cliff I did two years ago. The method is quick and simple once you understand it well. Comments and critiques are welcome. The YouTube video will show you the graphs and how I did this.

[TRAINING] Figures and Anatomy (drawings, paintings)

This is a selection of my work this week. It’s mainly based on the course Art Camp 1 week 8, by Noah Bradley. Very helpful. I also used the book : “Atlas of Human Anatomy for the Artist” by Stephen Rogers Peck. I recommend it if you do character art.

As an environment artist, I really think that studying figures is important. And vice versa, if you’re a character artist, study environments from time to time.

Figure painting is very challenging. You have to be very precise and subtle. A very good way to learn form, light, color.

The structure of my practice session on this topic goes like this, for a day:
– Warming up, gesture drawings (quick, 1-2 min each)
– Simple drawings of people you know or of strangers, in real life if possible
– Anatomy studies (hand and foot in priority)
– full-color master studies of figures
– Imaginative sketches (the most challenging?)

It was a tough week for me but I enjoyed it! Keep learning! Thanks for watching my dear subscribers and new visitors!

My first hero tree: final part: moss, leaves, painting, materials and rendering

I’ve just finished this project. My first one entirely made in ZBrush. It was a very enjoyable experience, thanks to ZBrush, which offers a friendly way of working. It wasn’t too technical. It was intuitive. I’ve learned to use new tools: the curvetube brush, alphas, fibermesh, layers and subtools in a better way. Let’s not forget the materials, the lighting and the rendering potential of ZBrush.(matcaps / standard materials and lightcaps, etc.)

To finish, I wanted to try a render inside of Marmoset Toolbag. And it worked very well! I’ve learned to render the leaves, to use translucency and to apply a normal map on the leaves for better details.

Overall I’m very happy with this project. It was a good blend between technique and art.

Next week: Painting exercices with the book “Color and Light” by James Gurney. Yeah!

Thanks for watching!


Art Camp 1 Week 3: Still life paintings

Third week into the Art Camp course. It’s going well, definitely challenging! You can learn a lot by doing still life paintings! Try it. I think the pineapple would have needed 2 more hours of work. Overall, still life paintings are a good thing to do, especially after the master paintings studies.

The Art Camp course.

Next week: back to 3D for my first hero tree! (zbrush and Substance).

My Artstation profile

La bouqueti̬re Рspeed painting with Sketchbook Pro

Just a quick video this week.

Video 9

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When a 3D artist learns painting. Art Camp 1 Week 1 with Sketchbook Pro

Welcome to my YouTube sketchbook!

Art Camp 1-1

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