Technique

[Substance Designer] Hard Surface Techniques

A 21 minute video about my first experience with hard surface objects within Substance Designer. I tried to reproduce Andrew Hodgson’s “Production vs Concept” project, made using Maya. Andrew Hodgson Artstation profile and models: https://www.artstation.com/artwork/mYVE1

[SUBSTANCE DESIGNER] Eroded Sea Cliff v2.0

It’s early October 2017 and I’d like to share with you a quick presentation of my latest Substance: a sea cliff. This is a more detailed video than the first one, as many of you have asked. I keep learning how to do proper video tutorials, it’s not easy but I guess I’m making progress 🙂 You guys will tell me.

[SUBSTANCE DESIGNER] RED PAINTED WOOD PLANKS Texturing Process

A presentation about how I made this red painted wood planks texture. It’s not a complete coverage of the process, just the main steps. The final result can be seen on Artstation: https://www.artstation.com/artwork/XEa8w

[SUBSTANCE DESIGNER] Nice Wood Flooring Texturing Process

A presentation about how I made this texture. It’s not a complete coverage of the process, just the main steps. The final result can be seen on Artstation: https://www.artstation.com/artwork/XEa8w

[SUBSTANCE DESIGNER] Wood Planks pattern

This is an alternative approach to the sea cliff I did two years ago. The method is quick and simple once you understand it well. Comments and critiques are welcome. The YouTube video will show you the graphs and how I did this.

My first hero tree: final part: moss, leaves, painting, materials and rendering

Hello!
I’ve just finished this project. My first one entirely made in ZBrush. It was a very enjoyable experience, thanks to ZBrush, which offers a friendly way of working. It wasn’t too technical. It was intuitive. I’ve learned to use new tools: the curvetube brush, alphas, fibermesh, layers and subtools in a better way. Let’s not forget the materials, the lighting and the rendering potential of ZBrush.(matcaps / standard materials and lightcaps, etc.)

To finish, I wanted to try a render inside of Marmoset Toolbag. And it worked very well! I’ve learned to render the leaves, to use translucency and to apply a normal map on the leaves for better details.

Overall I’m very happy with this project. It was a good blend between technique and art.

Next week: Painting exercices with the book “Color and Light” by James Gurney. Yeah!

Thanks for watching!