3D Art

[Substance Designer] Hard Surface Techniques

A 21 minute video about my first experience with hard surface objects within Substance Designer. I tried to reproduce Andrew Hodgson’s “Production vs Concept” project, made using Maya. Andrew Hodgson Artstation profile and models: https://www.artstation.com/artwork/mYVE1

[SUBSTANCE DESIGNER] Eroded Sea Cliff v2.0

It’s early October 2017 and I’d like to share with you a quick presentation of my latest Substance: a sea cliff. This is a more detailed video than the first one, as many of you have asked. I keep learning how to do proper video tutorials, it’s not easy but I guess I’m making progress 🙂 You guys will tell me.

[SUBSTANCE DESIGNER] RED PAINTED WOOD PLANKS Texturing Process

A presentation about how I made this red painted wood planks texture. It’s not a complete coverage of the process, just the main steps. The final result can be seen on Artstation: https://www.artstation.com/artwork/XEa8w

[SUBSTANCE DESIGNER] Nice Wood Flooring Texturing Process

A presentation about how I made this texture. It’s not a complete coverage of the process, just the main steps. The final result can be seen on Artstation: https://www.artstation.com/artwork/XEa8w

[SUBSTANCE DESIGNER] Wood Planks pattern

This is an alternative approach to the sea cliff I did two years ago. The method is quick and simple once you understand it well. Comments and critiques are welcome. The YouTube video will show you the graphs and how I did this.

My first hero tree: final part: moss, leaves, painting, materials and rendering

Hello!
I’ve just finished this project. My first one entirely made in ZBrush. It was a very enjoyable experience, thanks to ZBrush, which offers a friendly way of working. It wasn’t too technical. It was intuitive. I’ve learned to use new tools: the curvetube brush, alphas, fibermesh, layers and subtools in a better way. Let’s not forget the materials, the lighting and the rendering potential of ZBrush.(matcaps / standard materials and lightcaps, etc.)

To finish, I wanted to try a render inside of Marmoset Toolbag. And it worked very well! I’ve learned to render the leaves, to use translucency and to apply a normal map on the leaves for better details.

Overall I’m very happy with this project. It was a good blend between technique and art.

Next week: Painting exercices with the book “Color and Light” by James Gurney. Yeah!

Thanks for watching!

 

The Old Factory – Last part. Texturing and Rendering with Substance Designer and Unreal Engine

Hello!
This is the last week and last part of this project.

OldFactory Part III

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The Old Factory – Part Two (materials and modeling): a three-week project

This is part 2 of ‘The Old Factory’ project. I made eight Substance Designer materials that I’ll be able to tweak in the editor. In addition there was lots of modeling to do, involving different techniques.

The Old Factory Part II

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