HELLO!

I’M DANIEL.

READ MY STORY.

ABOUT ME. /

I grew up in a small village on the West Coast of France, spending a lot of time outdoors, playing in vast maritime landscapes. It was good for the imagination I guess, which certainly inspired me to work in a creative field later on.

After my ten years old anniversary, I discovered computers and consoles and therefore, the video games.

In my early twenties, I studied computer sciences. Then creative writing. I wrote novels and screenplays with friends whilst working professionally as a full-time programmer for an insurance company.

In 2009 I co-founded a video production company with my best friend, Guillaume Cazenave. We were in the web advertising business, making short films for dozens of companies, and we had good success.

Around 2012 I decided to embrace my passion for 3D. So I learned everything I could about modeling, texturing, lighting, rendering, and even rigging and animation. I worked within our production company for small clients but also tackled personal challenges.

Now I’m specializing in 3D environments (nature, architecture, objects) and I want to work for a video games company, big or small.

EXPERIENCE. /

SOFTWARE PROFICIENCY

GENERAL SKILLS

3D ART
Hi poly modeling
Low poly - full baking workflow
Sculpting
World Machine - SpeedTree
PBR texturing and shading
Environment composition
Lighting - rendering
2D ART
Perspective Drawing
Materials shading
Environment composition
WRITING
Documentation
Business Proposal
Trainings - tutorials
Screenwriting (fiction)

EDUCATION. /

01

3D ART PERSONAL CURSUS

/2012 – present

3D and 2D Art. Self trained with the help of: Polycount forums, Gamasutra, CGCOOKIE, Digital Tutors, YouTube channels and editors documentations. Real time rendering techniques and PBR workflows training since summer 2014.

02

AFPA 2 YEARS TECHNICAL DEGREE 

IT RESOURCE MANAGER

/2005-2006

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