I grew up in a small village on the West Coast of France, spending a lot of time outdoors, playing in vast maritime landscapes. It was good for the imagination I guess, which certainly inspired me to work in a creative field later on.

After my ten years old anniversary, I discovered computers and consoles and therefore, the video games.

In my early twenties, I studied computer sciences. Then creative writing. I wrote novels and screenplays with friends whilst working professionally as a full-time programmer for an insurance company.

In 2009 I co-founded a video production company with my best friend, Guillaume Cazenave. We were in the web advertising business, making short films for dozens of companies, and we had good success.

Around 2012 I decided to embrace my passion for 3D. So I learned everything I could about modeling, texturing, lighting, rendering, and even rigging and animation. I worked within our production company for small clients but also tackled personal challenges.

In 2016 I joined FORGED INTERACTIVE, a canadian studio, inspired by their vision of a new kind of RTS game, enriched by a profound story. My goal is to craft stylized 3D assets for the project. I’m now specialized in 3D environments (nature, architecture, objects) and always open to new opportunities.



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