Monthly Archives: October 2017

[Substance Designer] Hard Surface Techniques

A 21 minute video about my first experience with hard surface objects within Substance Designer. I tried to reproduce Andrew Hodgson’s “Production vs Concept” project, made using Maya. Andrew Hodgson Artstation profile and models:

[SUBSTANCE DESIGNER] Eroded Sea Cliff v2.0

It’s early October 2017 and I’d like to share with you a quick presentation of my latest Substance: a sea cliff. This is a more detailed video than the first one, as many of you have asked. I keep learning how to do proper video tutorials, it’s not easy but I guess I’m making progress 🙂 You guys will tell me.